NDSU GAMES Project
are Graphically Advanced Multi-player Educational Simulations. The GAMES idea
is to create multi-player, educational, simulated worlds (sometimes called
synthetic or virtual worlds); then to populate those worlds with authentic
simulated artifacts (objects, devices, agents, and so forth); and then to
open the world to learners for exploration, discovery, problem solving, and
playing in GAMES, a human learner is immersed in a Reality-Oriented Learning
Experience (ROLE). The players in a ROLE-based environment actively participate
in a sustained problem-solving simulation. To succeed in these virtual worlds,
and to effectively play the GAMES, a learner will necessarily master the concepts
and skills required to play their part in the ROLE-based environment. ROLE-based
learning is learning-by-doing within the structure and context of playing
a role. Rather than simply teaching goal-based behavior and task-oriented
skills, ROLE-based learning teaches a way of practice - where you do not just
learn the law, but how to "think like a lawyer" as well.
putting a student in a world that "sufficiently" models the domain you are
teaching, the student learns about that world the student learns their role
in it the student learns about the domain.
GAMES world is:
because it makes sense in terms of the real world -- in other words, the
simulation is "sufficiently authentic."
and Engaging because a comic-like graphical interface (the MOOPort)
presents the virtual world.
because the game is built on an existing architecture for real-time multi-player
games (MUDs), using the most flexible implementation (Pavel Curtis's LambdaMOO,
from Xerox PARC).
because there is a Proactive Tutor in the simulated world, watching the
players' actions and informing them when they do something questionable.