Results of the Experiment, June 2002A second controlled study of the case-based tutor in Dollar Bay was conducted during June, 2002. A total of 16 stores were fabricated according the eight strategies described in the schema at http://dbay.cs.ndsu.nodak.edu/~dollarbay/playtypes.htmlIn this study the stores were created to be paired in neighborhoods according to their strategy. Therefore, each of the eight neighborhoods had two stores pursuing the same strategy. However, one of the stores stuck strictly to their "scripts" and received no tutoring, while the other store changed operating procedures by following the tutors advice as closely as possible. The stores were operated by a volunteer group of Governors School students. These students had over two weeks experience with playing the game, and thus were easily able to interpret both the scripts assigned to them and the advice the tutor provided. The students were given a certain latitude in their operation of the stores. For example, if the tutor advised them to use market research to choose more expensive advertising, they were encouraged to decide for themselves what that meant, and what advertising to buy. In addition, they were free to choose their own employee within the bounds of their script, were advised to make their own decisions in terms of price setting (again within the bounds of their scripts and the tutors advice), and to decide for themselves about borrowing extra capital from the bank. It turned out that none of them chose to borrow. After seven consecutive days (eleven virtual weeks) of this competition a snapshot of the simulation was taken. (see http://dbay.cs.ndsu.nodak.edu/~mooadmin/DollarBay/scoreboards/scores-30jun02.html) The following observations are of interest:
Thus we see that case-based tutoring had positive effect, with no harm caused in any case. The tutor advice either proved to be highly beneficial, or showed no real difference in the course of this short study. That some tutored players still finished at the bottom of the scoreboard can be attributed to the weakness of the strategy employed by the player (as determined by the schema, above), and not the effect of tutoring itself. Indeed, the tutoring had significant effect in some cases. It is interesting to note that the first place and last place stores pursued the same strategy in the same neighborhood, and that the Tutored store proved to be 459% better ($89,812, or nearly 4 standard deviations).
Explanation of the Anomaly:The Luxury Focus, big ticket pair (LF_bt and LF_bt_T) were operating in head to head competition in Silver River. The tutored player finished in 11th place, only two positions behind its counterpart, but by a fairly wide margin, $18,075, which is a 27% difference in net worth. It turned out in this case that the untutored player attempted to buy advertising, according to the script, but the transaction failed. The player did not notice the failure,and played the entire week without advertising. The tutored player successfully purchased the advertising, as required by the script, which cost them a total of $38,400. This amount is far more than the difference in their net worth. Had the untutored player successfully followed the script, the difference could have conceivably been $20,325 in the other direction, in favor of the tutored player. This value cannot be flatly asserted, however, as the tutored player presumably received some benefit from their advertising, although clearly not enough to justify the cost. In any event, the two players were not on an equal footing for the purposes of comparison in this study, and they were removed from the data set.Created: 10July02; Contact: slator@cs.ndsu.edu
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